Cupboards & Drawers DLC Walkthrough: All 29 Levels
Storage is the theme of this paid add-on: cabinets with doors, drawers tucked inside bigger drawers and boxes with false bottoms. Out of 29 stages, 25 ask you to organise something and four are simply quiet moments with the cat. Use the stage list below when one cupboard refuses to close, and look for the notes that point out where the add-on’s eight achievements are earned.
Contents
Four habits for this add-on
- Assume something is shut. At the start of a stage, click every door and handle. Half of the contents are usually out of sight.
- Use the screen border as a corridor. Stages 9 and 16 store things in a pair of drawers; pushing the pointer against the top or bottom border swaps which one you see, and you can carry an item across.
- Shut things to find things. A missing piece is very often lying in the space a drawer occupied while it was pulled out.
- Expect chains. Stages 23 and 29 are sequences of mini-tasks, and each finished task opens the following one.
Stages 1 to 10
Level 1: Wall Clocks
Swing the cabinet doors open and give every clock a shelf. What decides the order is the position of the hands: read them as strokes of a single drawing that continues across all the dials.
Level 2: Artist’s Chest
Brushes and paint sit in the side compartments. The brushes go by size, biggest first. Each paint tube should touch tubes whose labels share its colour. A tube or brush you cannot find is probably lying under one of the compartments.
Level 3: Fountain Pens 4 solutions
Begin by matching every pen with its own cap. Then any of these four line-ups earns a star:
- how many golden rings decorate each pen;
- the outline of the pen, going from squarish to needle-like;
- how long each cap is;
- where the clip is fixed on the cap, so the clips travel gradually from one end of the row to the other.
There is also a hidden achievement in this stage, described in the table at the bottom.
Level 4: Herbarium
Inside the book, each pressed flower has a printed silhouette. Some silhouettes are built from two flowers lying on top of each other, so a near-fit is a hint that a second flower completes it. Filling the pages from the top keeps the trickiest leftovers for last, when there are fewer options.
Level 5: Mop Closet
Cleaning equipment has to fit without crossing over. The pan clips onto the brush before either of them will go in.
Level 6: Sink Break
The cat is sitting in the basin. Stroke it and the stage ends.
Level 7: Party Platter
Reassemble the platter from its parts, then drop each nibble into the dent with its shape. If you want the hidden achievement, build a single tower of every snack and every platter part before you finish.
Level 8: Magnetic Rack
The knives hang in descending size from left to right on the magnet. Whatever is left over fills the remaining space without overlapping.
Level 9: Double Drawer
A pink drawer waits at the top border and a green one at the bottom. Juggle items between them until neither has a single empty slot.
Level 10: Pantry Jars
All items must go in, and three areas have their own rule. The two jars with birds belong in the upper centre, the birds looking at one another. The jam jars below them shrink as they go up. The lower right section joins the red stripe printed on its jars into one line.
Stages 11 to 20
Level 11: Cookware Wall
Boards and pans share one wall. Anchor the biggest board low on the right and the biggest pan beside it, handle pointing to the ceiling, then slot the smaller pieces around them.
Level 12: Store Room
Fruit goes in the baskets, potatoes in the wooden crate. The glass jars form a little hill, short at the sides and tallest in the centre, and the tilted level of the pasta has to run on into the tilt of the flour and sugar beside it. A tall stack of every can here unlocks an achievement.
Level 13: Shelf Nap
Another quiet pause. Stroking the cat moves you on; letting the stage sit untouched for a few minutes earns a reward for patience.
Level 14: Odds and Ends
Every small device has an outline cut for it. The playing cards are laid in falling value, from the ace through to the ten.
Level 15: Filing Box 3 solutions
- Tabs climbing diagonally across the box.
- The amount of paper peeking out of each folder.
- Colour, following the cue printed on the tabs.
Each of the three line-ups is a separate star.
Level 16: Fossil Pair
Pieces of fossils and broken stones are scattered over two drawers. Rebuild every find by ferrying parts across the screen border, exactly as in stage 9.
Level 17: Games Shelf
Three things must line up at once: the coloured sides of the puzzle cubes connect, the labels on the upright game boxes make a cone, and the gamepads are sorted by how many red buttons they have. The orange handheld is part of the solution as well: power it on with its black button, use the arrows to drive the little figure into the frame on its screen and keep hitting the square button until the figure is square. Doing this also pays out an achievement.
Level 18: Map Game
Piece the map together from its tiles, then pull open the four little drawers along the sides and give each playing piece its own slot. If one piece is unaccounted for, push the drawers back in and look where they were.
Level 19: Angler’s Box
Most of this box only has to fit. The single ordering rule concerns the red lures: few segments at the top, many at the bottom, with the stripes of the tiny fish running in line.
Level 20: Bowl Nap
The cat has curled up in a bowl. One stroke is enough.
Stages 21 to 29
Level 21: Coin Collection 3 solutions
- Each coin laid on the dark silhouette that matches it.
- Rows by look: coins with a hole, coins with a raised design and smooth coins.
- Columns by metal colour.
Level 22: Needlework Box
Pull out every compartment and pack the threads, needles and buttons tightly. Then push the compartments back; the last pieces are waiting beneath them.
Level 23: Jewel Chest
The chest opens tier by tier, each tier after its own small task:
- rings from the most angles to the roundest;
- the hands of several watches set so they trace an owl together;
- stones completing the pattern;
- golden pieces joined like a jigsaw;
- the locket clicked open to receive the cat picture;
- owl tokens turned to face the way their drawers slide;
- combs fitted into the final gap.
Level 24: Last Nap
The final cat pause in the add-on.
Level 25: Weapon Cabinet
The blades go into narrow drawers, but some drawers hit an obstacle halfway. Drag the entire cabinet to a new position to give them room. The stage counts only once every drawer is pushed shut.
Level 26: Trophy Display
Clicking a panel flips it. Take each trophy out and put it back in the place that suits it. An achievement is granted for having every case empty at the same time.
Level 27: Figurine Crate
Small boxes and figurines must nest tightly, with nothing poking out of the crate.
Level 28: Nesting Drawers
Pushing the pointer to the upper border opens drawer after drawer, each smaller than the one before. The peanut belongs in the very smallest.
Level 29: Four Locks
One key, four locks. The first opens a doll-sized room to straighten, the second a set of toy vehicles to group by colour, the third a farmyard to set in order. Turning the key in the fourth lock ends the add-on.
Achievement locations
| Achievement | Condition | Stage |
|---|---|---|
| The Other Side | The four-lock cabinet is done | 29 |
| Everything Put Away | No empty star anywhere in the add-on | 3, 15, 21 |
| Where Is My Cap? | Caps passed around so none is home and no two pens trade | 3 |
| A Balanced Meal | Snacks and platter parts in one tower | 7 |
| Can Do Altitude | All cans in one column | 12 |
| In No Rush | The cat is left in peace for a while | 13 |
| Now You’re Playing With Power | The handheld mini-game is played | 17 |
| Show Off | Every trophy case is empty at once | 26 |
A full step list for each one is in our achievement guide for this add-on.
